Competitive usability studies are employed providing empirical results in a design evaluation and review context. Populations of novice and experienced users are tested against benchmarks. Benchmark 1 is used to evaluate error identification and correction. Benchmark 2 is employed to evaluate the user’s ability to understand spatial relationships. Both benchmarks 1 and 2 compare individual performance with performance of teams. Benchmarks 3 measures quantity of errors found in a 4 min time frame. For benchmark 1, there is a statistically significant difference, but for benchmark 2, there is no statistical difference. For benchmark 3, there is a statistically significant increase in errors found. This increase is evaluated for impact as cost avoidance. It is concluded that cost avoidance by using a cave automatic virtual environment (CAVE) immersive virtual environment easily justifies the CAVE system.
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June 2012
Technical Briefs
Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis
Alley C. Butler
e-mail: acbutler@utpa.edu
Alley C. Butler
Mem. ASME
University of Texas-Pan American
, 1201 W. University Drive, Edinburg, TX 78539
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Kurt M. Satter
Alley C. Butler
Mem. ASME
University of Texas-Pan American
, 1201 W. University Drive, Edinburg, TX 78539e-mail: acbutler@utpa.edu
J. Comput. Inf. Sci. Eng. Jun 2012, 12(2): 024504 (6 pages)
Published Online: May 14, 2012
Article history
Received:
December 6, 2011
Revised:
December 7, 2011
Online:
May 14, 2012
Published:
May 14, 2012
Citation
Satter, K. M., and Butler, A. C. (May 14, 2012). "Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis." ASME. J. Comput. Inf. Sci. Eng. June 2012; 12(2): 024504. https://doi.org/10.1115/1.4005722
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